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Duke Nukem 64: Resurgence Credits
Project leader:
Code scripting:
Image importing/editing:
Model importing/editing:
Audio importing/editing:
Levels:
| 1 | Hollywood Holocaust   | Fox |
| 2 | Gun Crazy   | Fox |
| 3 | Death Row   | Fox |
| 4 | Toxic Dump   | Fox |
| 7 | Battlelord   | Fox |
| 9 | Spaceport   | Nukey |
| 10 | Incubator   | Nukey |
| 11 | Warp Factor   | Nukey |
| 12 | Fusion Station   | Nukey |
| 13 | Occupied Territory   | Nukey |
| 14 | Tiberius Station   | Nukey |
| 15 | Lunar Reactor   | Nukey |
| 16 | Dark Side   | Nukey |
| 17 | Dreadnought   | Nukey |
| 18 | Overlord   | Nukey |
| 19 | Lunatic Fringe   | Nukey |
| 20 | Raw Meat   | SomeThingEviL |
| 24 | Movie Set   | SomeThingEviL |
| 26 | Fahrenheit   | SomeThingEviL |
| 27 | Hotel Hell   | SomeThingEviL |
| 28 | Stadium   | Fox |
| 30 | Freeway   | SomeThingEviL |
| 32 | Piracy   | Nukey |
Special thanks to Eduke32 developers
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Original Duke Nukem 64 © Credits
Developed by:
- Eurocom Entertainment Software
Producer:
Programming:
- Ashley Finney
- Simon Mills
Level Design:
Graphics:
- Steve Bamford
- Andy Bee
- Rob Benton
- Nick Dry
- Paul Gregory
- Darren Hyland
- Adrian Mannion
Audio:
- Neil Baldwin
- Steve Duckworth
Project Management:
Quality Approval:
- Michael Botham
- Andrew Collins
- Aaron Jenkins
GT Europe Producer:
European Localisation:
Manual:
- Nicholas Lavroff
- Bill Beacham
Special Thanks to:
- Paul Bates
- Tim Rogers
- Mat Sneap
- Mr. Whipple and The Mario Clan
- Ken Silverman
- Tod Replogle
- Scott Miller
- George Broussard
- Tony Kee
- Dan Harnett
- Max Taylor
- Stew Kosoy
- Graeme Boxall
- Jim Tripp
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